Last week, the episode ended with the Queen being poisoned. See how the paladins handle the search for her cure in The Quest season 1, episode 3!

At the Queen’s bedside

The Queen is not looking good, as the episode opens with the paladins, Crio, Ansgar, and the Vizier at her bedside. Ansgar orders the Vizier to make a list of all the Queen symptoms and the paladins soon begin digging through a pile of scrolls with symptoms of known poisons on them.

The Vizier appears in the room they are using to research, and after accusing them of having something to do with the poisoning, and deciding to trust them, leaves the room.

The paladins find the known poison they are looking for and discover the ingredients necessary for the antidote include dragon tears, an ingredient even Crio isn’t sure exists.

They then take off into the woods to a source that Crio says will have what they need.

Off to the Antidote Grocery

Crio takes them to a hag’s hut in the woods. She tells them that they will have to earn what they need from her. Only one will find the Dragon’s tears. Each paladin must enter the marked doors and find one of the ingredients. The first paladin to find all the ingredients must mix the potion and see if it is what they need.

Each door has a lock covered in tar, which must be peeled back to reveal the keyhole. Andrew is the first through his lock, and he moves on to the second door which requires the paladins to use a saber tooth to cut through a rope.

One by one, the paladins move forward to the second door, but not without trouble.

The third door

The third door requires the paladins to dig under it. Andrew is the first through the door, and soon finds himself mixing the ingredients to form the antidote. Will the final puff of smoke, the Hag begins screaming “Run!” and the paladins begin running to Castle Saenctum.

Andrew places a drop of the mixed antidote on the Queen’s lips, and moments later she awakes and the Vizier tries to take credit. Crio makes a point to give all the credit to Andrew, who is beside himself with pride.

Andrew is presented with the medal of wisdom for his success.

Jim, Christian, and Bonnie face the Fates

The general consensus is that if Christian does not win the Fates challenge, he will be banished, but first the three paladins must face off and find out who will save themselves.

The Fates challenge this week requires each paladin to perfectly balance a scale by precisely measuring ingredients and placing them mixed onto it.

Bonnie finishes first and breathes a sigh of relief when Crio announces that she is safe from banishment this week.

Jim and Christian must now face the final decision to be made by their peers. The paladins go out to the table to debate whether to save Christian or Jim from banishment.

After a lengthy debate, Crio returns to bring them back to the Hall of Fates. The paladins slowly return to the room and each stands behind the paladin that they wish to remain in Everrealm.

And the banishee is…

One by one, it is revealed that despite their warnings to Christian that he would find himself banished if he faced the final choice again, the paladins have chosen to save him once again, sending Jim away from Everrealm. We can’t help but wonder when Christian’s luck will run out, and when his fellow paladins will decide enough is enough.

The paladins return to their quarters, and after a brief respite, and a chance to discuss the events of the day, the paladins are asked by Crio to help out with chores around the courtyard, and they are happy to lend their hands.

While working, Castle Saenctum is attacked, and the paladins must jump to action and defend their new home.

Who do you think is shaping up to become the One True Hero?