Zelda did it, and now it’s Pokémon‘s turn. It might be a stretch, but the next Pokémon game on Switch could be the perfect opportunity to introduce open world exploration to the monster capturing series.

The concept of open world games for beloved series tends to be something that revitalizes a tried and true formula for today’s audience. In terms of the next Pokémon game on Switch, little has been said about the upcoming title, leaving room for speculation as we await official confirmation about what the title will be like.

An open world Pokémon game has been a hotly requested feature for series fans for some time now. It wouldn’t need to be in the same vein as Rockstar games like Red Dead Redemption or Grand Theft Auto, for it would only make sense if the game kept the same top-down camera perspective as is standard per previous games in the series.

When I say open world, I mean it in these specific terms: you can travel to any given location from the get-go, with wild encounters being the only thing holding you back from wanting to do so. I won’t pretend that I’ve been the first to come up with this idea, as a now defunct Romhack for Pokémon Crystal had many of the features that I’m going to be referencing.

One of the most exciting ideas about an open world Pokémon game would be that you could Fly to any location, once you’ve acquired the HM to do so. Being able to do this from early game may seem a bit broken, but if the next Pokémon game on Switch scales trainer and Gym Leader battles, it would make for a fun choose-your-own-adventure type storytelling, unlike any Pokémon game before it.

Catching your favorite Pokémon in late game can be such a pain, as you always have to train it up to be the same level as the other Pokémon on your team. With the ability to Fly to wherever that given Pokémon resides, this is not a problem.

If you’re anything like me, you don’t enjoy the lengthy evil team dungeons, simply for their repetitiveness and pointlessness. I often feel like I enjoyed the Pokémon game that I’m playing a lot more for the intense trainer battles I had, rather than the lackluster story elements. Sun and Moon had so many lengthy cutscenes, turning away veteran players that wanted to get right to the battling.

Without an evil team and their experience-heavy dungeons, you may be asking yourself, “How do you grind?” Just as other titles in the Pokémon series do, allowing players to rebattle trainers would be a simple solution to the necessary level grinding required to take down the Elite Four.

The idea of bringing every Pokémon region ever into one game is somewhat feasible in this concept of an open world Pokémon game, but it would likely take a lot more legwork than it would be worth. If Kanto would need to be included, as it often seems, it will haunt us through remake after remake of its land, then it would make the most sense to tie that region not only in with Johto, but also with Alola.

Field barriers to things like routes that are blocked by trees or caves that can only be passed through via the Strength HM would likely be nixed in this formula. Rather, it would make more sense for the next Pokémon game on Switch to keep some optional items and challenges behind these barriers to entry, rather than necessary main-story elements. For when you can simply Fly to the next town past the barrier, what would be the purpose of keeping them in?

The latest Pokémon games in Let’s Go did a great thing in continuing the trend of axing HM moves in favor of Secret Techniques. This would be an appreciated added feature to the next Pokémon game on Switch, but is not by any means necessary to the open world formula.

The Pokémon series could use a bit of a shakeup, as Let’s Go was a simple adventure, and Ultra Moon/Sun didn’t change up enough to deviate much from their original titles. If the next Pokémon game on Switch is an open world title, it would likely be the most hyped up thing to happen to the series since the introduction of Pokémon GO. If you’re listening, Nintendo, know that we’re all okay with you pulling the trigger to make for the most ultimate pocket monster capturing experience possible.