Is it March yet? SimCity developer Ocean Quigley tempts us with some fresh footage of the reboot of Maxis’ simulation series in this short developer diary.

Quigley walks us through SimCity‘s potential as a simulation as well as a game, with “unlimited” ways to play. In a developer diary filled with buzzwords like “dynamic,” “living and breathing,” “unique,” and “evolving,” we’re shown the depth of the game.

Whilst having to juggle with the usual power, crime and traffic problems, you also have to worry about how to deal with the spillover effects from your neighbours’ cities. Robbers might hop over the border into your Simsville and target one of your banks. There’s also a chance to cooperate with your neighbours by trading excess power.

We can’t wait to get stuck in and build our dream city, whilst also screwing over our neighbouring cities.

Back in October we had our first lengthy look at disasters in the SimCity reboot, surely the most important feature of any SimCity game. Since then, the game’s release date has been pushed back from February to March 8, 2013.

The compulsory multiplayer elements will make-or-break SimCity. If they work out well, its success should be ensured, but EA and Maxis have a long way to go to convince everyone that an always-online SimCity experience is what the genre needs. Multiplayer elements aside, our only other major concern is the size of each of the regions. They appear to be smaller than what we saw in SimCity 3000 or SimCity 4, though the game is still in beta so footage must be taken with a pinch of salt.

What will your city look like in SimCity? Are you playing through older SimCity games to raise your hype levels? Or were you too distracted by Mr. Quigley’s excellent moustache to truly appreciate the new footage?