Note to leakers: If you’re going to release a ton of secret information, do it when no one at the company you leaked it from is working.

That’s exactly what one website has done concerning The Wizarding World’s upcoming expansion and the new Gringotts ride.

A writer at Theme Park Insider got to see plans for Orlando’s Diagon Alley park, and he shared them online in GREAT detail.

Right off the bat he confirmed that the main attraction WILL be a Gringotts ride and it will be created where Jaws currently resides in Universal Studios.

Then he describes each area of the Gringotts ride. We’re pasting a good chunk of it here in case it’s taken down from the source site:

It looks like we can expect another elaborately themed walk-through queue tour, along the lines of what we got with Hogwarts Castle in the original Wizarding World of Harry Potter. From the “Entry Hall,” the queue appears to leave the building into shaded, then covered, areas before re-entering into the large “Bankers Hall.” The next room in the queue is “Vault Display,” then the “Reading Room.” From there it’s into what’s labelled “Office Hallway” before we reach “Bill Weasley’s Office.” The next feature is labelled “Elevators,” which take us up a level in order to cross over the ride tracks to access the center load island.

There are two load channels for the ride, with loading on the center island, and unloading off to the outsides. The ride vehicles are twin, 12-person, open-air cars, arranged in three rows of four. Each row is placed slightly higher than the row in front of it, in a “stadium seating” effect. The look of the cars is very Victorian, with individual lap bars and six Dolby speakers per seat for on-ride audio.

After the load platform, the two load channels merge to the south, then bearing to the left and entering Scene 1: “Turntable.” In this scene, you’ll face a brick wall, with two tunnel entrances, to the left and right. But before you proceed, the track below the first of the twin cars will drop from underneath that car. The track will come to rest at a 40-degree angle. Then, the track under the trailing car will begin to rise, matching the 40-degree angle of the leading car.

At that point, the two cars will drop in tandem into a third tunnel, below the tunnel on the right. Basically, we’ve just ridden a teeter-totter-like vertical track switch, attaching to the roller coaster track for our initial drop.

From there, we drop into Scene 2: “Dark Tunnel,” a kinetic ride section with a small bunny hop and a hard right turn before we hit a block brake in preparation for Scene 3: “Ledge.”

The Gringotts ride won’t be a traditional roller coaster. It appears to be a hybrid roller coaster and motion-base ride, a la Spider-Man and Transformers. There are 3D projection screens throughout the ride, embedded in the rockwork of the tunnel walls, creating an illusion of open space, within which we’ll watch battles taking place.

The first is in the Ledge scene, where some concept art shows a battle with wizards and giant-like creatures. The plans detail a shaker table under the track, and there’s a waterfall effect at the end of the scene, including a fogscreen and water spritzers.

There’s a slight free drop and turn to the left as we proceed through the waterfall, leading us into Scene 4: “Thief’s Downfall.” There are wind and heat effects in this scene, along with our first look at a dragon. Meanwhile, the ride’s making a chicane-type turn to the left, then the right.

That leads us immediately into Scene 5: “Sirius Black’s Vault.” We hit a fog blast before entering the vault, where we see illuminated treasure ahead. The car makes a turn to the right, where the physical show scenery opens up a bit, with a large vault area with a flat 3D projection screen along the far wall. We then bear to the left, turning into Scene 6: “Ruins.”

We’re curving to the right through the rubble of what looks like a collapsed tunnel in this scene, which leads us into Scene 7: “Chasm.” We’re inside a large projection cone for this scene, which appears to involve Harry, Ron, Hermoine and… could it be? Voldemort? (The concept art I saw wasn’t clear – it almost never is.) I do see a heat curtain and cold-air blast noted in this scene, though. (Shades of Revenge of the Mummy?)

From there, we launch into another dark tunnel (Scene 8), which banks up and around to the left, taking us into Scene 9: “Passage,” our finale, where Harry and company bid us farewell before we return to the load/unload platform.

And yes, we do exit through a retail shop.

You can read more and see alleged art depicting the ride cars right here (until it’s taken down – which we’d guess is very likely).

Universal announced earlier this month that they will be expanding Wizarding World Orlando. We had heard previously that the ride would take over the Jaws area at Universal Studios and be connected to the original Wizarding World via Hogwarts Express.

Thanks to our friends at Inside The Magic for the tip.