Fans of Amnesia: The Dark Descent are sure to be interested in Zombie Studios’ organic response, Daylight. However, the major difference between the two games adds in an element of horror rarely seen in any survival/mystery video games.

The selling point of Daylight is that the levels players maneuver through will always be randomly generated, according to IGN.com’s interview with the game’s creative team. This means that when you’re lost in a dark corner of the game’s asylum, you’ll have little console in using Internet guides to get back on the right path.

Daylight throws players in the shoes of an unseen, unnamed first-person character who wakes up in a darkened room, without, you guessed it, any knowledge of how they got there. The player is armed with only a cell phone, which serves as their light source to escape from the initial room.

It’s really too bad then that the very cell phone that saves your life is often possessed.

As the player works through the halls of the insane asylum, their cell phone will randomly trigger to show clips from the main character’s past, slowly revealing the horrifying details of the events that led up to their amnesia.

In the top right corner appears to be one of the game’s ‘Phantoms.’

The main goal is to run away from the game’s token monsters, aptly named ‘Phantoms.’ However, the hapless main character doesn’t posses any weapon, leaving them with no other option but to run away – a feature strongly borrowed from Amnesia.

The potential downside is the game’s 25-30 minute playtime. However, Daylight‘s creators ensure that this was done intentionally, in that they want to encourage players to play through the game multiple times to gather together all of the story’s complicated plot points, a la the PS3’s Heavy Rain.

The game will go for “about $20” on Steam, and will see a release “sometime in 2013.”

Are you excited for what this game has to offer? Or do you think that this Amnesia rip-off will flop?

Images credit: IGN.com