The PS5 was detailed by Sony in a report that went into the ways in which this backward compatible console will make gaming an even quicker and smoother experience.
The PlayStation 5 will be a console that will utilize a Solid State Drive (SSD). For those unfamiliar with the term, that means that the PS5 will have access to a faster core hard drive, making loading times and renderings that used to take as much as a minute happen within less than a second.
This mindblowing feat is because of, according to the report by Wired, “a raw bandwidth higher than any SSD available for PCs.” SSDs, let alone ones that improve the speed at which a console can operate, are notoriously expensive.
Meanwhile, the sort of GPU that will make all of this run is one that utilizes something called ray tracing technology.
Ray tracing is often used in Hollywood productions, and is “a technique that models the travel of light to simulate complex interactions in 3D environments.”
This all means that textures such as light reflecting off of glass or into water will be rendered in 8k visuals in real time, all without the PS5 lifting a finger.
What was essentially described as being 3D audio was referenced, with headphones apparently being the optimal means of experiencing this cutting-edge audio technology.
While the PS5 will be based on the PS4’s architecture, therefore making it backward compatible with PS4 games, we still don’t know of a price point or release date for Sony’s next console. When asked, the Sony representative only stated that it will not hit the market in 2019.
The PS5’s physical build is still shrouded in mystery; it’s likely that the demo build doesn’t represent what one would expect a gaming console to look like. It will be faster, stronger, and most importantly, will not be a cloud-based console, saving those of us with weak internet connections from suffering the woes associated with being a 21st-century gamer.
Source: Wired
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