Pokémon Masters doesn’t offer a whole lot to do, and the game’s developer is eager to change that.
Pokémon Masters is a free-to-start game that focuses on star Trainers from throughout the series’ history and their Ace Pokémon. The mobile game released in late August, but it didn’t take players long to complete the title’s so-so story.
In a recent statement, producer Yu Sasaki acknowledges some of the downfalls of Pokémon Masters. “There is not enough content for players to enjoy,” writes Sasaki, and “The overall battle difficulty and design are not satisfactory.” The game is simple, only requiring players to choose basic battle commands in a somewhat flashy, yet still lackluster action set piece.
Sasaki continues to write of how short the story is, stating “we understand players have quickly progressed through all available content and feel dissatisfied with the current offerings.” Far from canon, the main story of Pokémon Masters feels like fluff. There isn’t much at stake, and an end goal is somewhat vague. It’s fairly easy to mash through, especially if you know of the OP sync pairings.
“We’re disappointed we did not meet the expectations of our community, and for this, we sincerely apologize,” reads the statement. While there are some plans in motion to improve upon the short story and unsatisfying rewards, the details of said improvements have yet to be detailed. Sasaki concludes by announcing that “Our goal is to create an experience like the fans witnessed in that first animated trailer,” meaning that gameplay will soon focus on “Gathering iconic sync pairs and tackling tough challenges as you grow and strengthen bonds with your team.”
For now, I’ll stay away from the basic Pokémon Masters, and will instead look forward to the release of Pokémon Sword and Shield for the Nintendo Switch on November 15, 2019.