These Pokémon: Let’s Go new features will shake the foundation of how we all play Pokémon video games.
Pokémon: Let’s Go, Pikachu! and Eevee! are intended to bring in the audience gathered from the Pokémon GO mobile phenomena into the main core games. The Let’s Go games will be a remake of Pokémon Yellow, giving returning Pokémon trainers the perfect entry point into a world that they will be comfortable entering into again.
The Pokémon: Let’s Go new features will bring a new level of challenge and adventure for longtime Pokémon series fans. At that, there are going to be a lot of new features in this sidegame entry. Here are the Pokémon: Let’s Go new features that will rock your world when the game releases for the Nintendo Switch this November 16.
Ride the first Pokémon in your party
In Pokémon: Let’s Go, you can fly on a Dragonite, or ride high atop a giant Onyx’s head. That sentence could never have been written before this game re-introduced lead Pokémon that follow, but with the twist that larger ‘mons would let you hitch a ride on their backs.
The trainer battles post-game are said to be very difficult, but everything is a little bit easier with a friend. During most of the game’s sequences, you can add another player into the fray using another Joy-Con or Poké Ball Plus accessory. This will also make catching wild Pokémon a lot easier, as the Poké Balls thrown by both trainers combine their catch rate numbers, further increasing your chances of catching a wild Poké.
‘Pokémon GO’ connectivity
In Fushia City, Pokémon: Let’s Go will allow players to transfer Pokémon that they have caught in Pokémon GO into the Safari Park. This will only be a one-way transfer, and will still require you to re-catch them as if they were a wild Pokémon. Any Pokémon GO account can be used to transfer the Pokémon into Pokémon: Let’s Go.
Wild Pokémon appear in the overworld
Like Dragon Quest and Final Fantasy, Pokémon: Let’s Go takes a leaf from these JRPG sister series in showing the monsters before the battle begins. This means that you can hunt down and farm a certain Pokémon that you are looking for more of, as well as avoid the ones that you’re not interested in. This, of course, is a feature that is very similar to how Pokémon GO‘s overworld operates.
Gym Leader Requirements
Not allowing you to rush through all of the gyms using only one Pokémon will be a big change for the speedrunning community. No longer will we be able to use our starter Pokémon to rip through Brock, Misty, and the like. Instead, the man at the front of the Gym will require you to fulfill certain requirements, such as having a specific Pokémon type in your party.
Pikachu and Eevee replace HM moves
It seems as though the Pokémon series is backtacking on the whole HM idea, with Pokémon: Let’s Go once again finding another way around having them in the game. While Ride Pokémon were used in Pokémon Sun and Moon, Pikachu and Eevee will do all of the heavy lifting this time around. That means that gyms blocked by HM entry points, such as the tree in front of Lt. Surge’s Gym, will likely be blocked off by an NPC that requires you to complete a side mission.
Poké Ball Plus accessory
The Poké Ball Plus accessory is not needed to play Pokémon: Let’s Go, but it seems like it will make playing the game that much more fun. You are able to (gently) gesture in the air as if you were throwing a Poké Ball to capture wild Pokémon, along with complete all of the game’s actions using the accessory’s handy joystick center button, and the select button on top of the accessory. You get a digital Mew with the purchase of the Poké Ball Plus, and can carry around a Pokémon from your Let’s Go game in it, similarly to how Pokémon SoulSilver and HeartGold used the Pokéwalker accessory.
Only the tip of the iceberg
There are still tons of Pokémon: Let’s Go new features that we weren’t able to touch on here. These Pokémon games will be a great setup for the next main series core game that will release on the Switch in late 2019. Pokémon: Let’s Go, Pikachu! and Eevee! release for the Nintendo Switch on November 16, 2018.