Many fans of the Mass Effect franchise were not happy with how the trilogy ended, even  going so far as starting online petitions to get Bioware to change it. The developer has responded by defending the controversial ending and their philosophy. 

“I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in,” said executive producer Casey Hudson in an interview with Digital Trends. “That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact.

Hudson also responded to the fans upset by the day one DLC From Ashes.

“Initially, it was spun in a direction that suggested that we had taken the lore out of Mass Effect 3 and were holding it inside the DLC only, which now the people who actually have played Mass Effect 3 and the DLC they know that that’s not true. So that fear was set aside and, ultimately, I think people get it now,” said Hudson.

“We chose to work on a DLC which people really enjoyed for Mass Effect 2 and we also wanted to make sure that people had it as an opportunity to build it into their first play-through if they wanted that as an optional thing,” he would go on to say. “That’s what they did and now that people have played it they can see that, yes, it was optional versus the way it was initially spun by some people on the Internet.”

Update 3/16: Casey Hudson of Bioware released the following statement of the companies reaction to fan criticisms of  ending to Mass Effect 3 today.

There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.

For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.

We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.

We’ve had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we’ve ever received.

But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.

I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn’t do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.

So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.

We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.

Thanks for taking this journey with us.

Casey Hudson

The Powers That Be have spoken, and they’re saying Guillermo del Toro will not be making a third Hellboy installment.

Fans across the globe are shedding tears as we learn that director/writer del Toro will not be helming another Hellboy movie. It’s time to punch something, smoke a cigar, and then find a kitten before you settle in for the bad news.

In mid-January, del Toro asked fans to vote in a 24-hour poll to show support for making Hellboy III. He promised that if it got 100,000 votes within the time frame, he’d take it to the studio and have a talk with them about making the film.

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The Powers That Be have spoken, and they’re saying Guillermo del Toro will not be making a third Hellboy installment.

Fans across the globe are shedding tears as we learn that director/writer del Toro will not be helming another Hellboy movie. It’s time to punch something, smoke a cigar, and then find a kitten before you settle in for the bad news.

In mid-January, del Toro asked fans to vote in a 24-hour poll to show support for making Hellboy III. He promised that if it got 100,000 votes within the time frame, he’d take it to the studio and have a talk with them about making the film.

Unfortunately, del Toro did not get the answer we were hoping for.

However, there is hope for fans of the comics, as artist and creator Mike Mignola reminded us that just because del Toro isn’t going to be involved anymore, it doesn’t mean there won’t be future Hellboy movies. There’s always hope.

This is good news for those who perhaps didn’t like del Toro’s take on the character. It hints at a possible reboot of the franchise, but if that were to happen, don’t expect Ron Perlman to reprise his role.

For those who fell in love with Perlman’s interpretation of the titular character, this is certainly a blow. However, del Toro does wish the franchise luck, and it’s not like he’s hurting for work (he’s got Netflix’s Trollhunters, Pacific Rim 2, and The Shape of Water, to just name a few).

This tweet is certainly interesting, as it hints that he wanted to take Hellboy in a new direction, but his vision did not match the vision of the studio. Does this mean they’ve got another idea in mind already, and if so, will it be Hellboy III, or a Hellboy for a new generation?

With Ron Perlman out of the picture, it’s likely the studio may try to do a reboot, rather than replace the actor for a potential sequel. If there is a reboot, there could be resistance from fans, but with updated technology and someone else’s vision, we could be looking at an interesting new set of superhero movies that will still feel different from the blockbusters currently taking over cinemas.

Are you interested in a new ‘Hellboy’ franchise?

The movie adaptation of Becky Albertalli’s Simon vs. the Homo Sapiens Agenda is progressing nicely as Jennifer Garner is in talks to join the cast.

Back in December we relayed news that Nick Robinson (Jurassic World) was cast as the titular character in Simon, which would be directed by Arrow-verse helmer Greg Berlanti.

According to Deadline, Jennifer Garner is currently negotiating a deal with the film to star as Simon’s mother. She’ll be joining Robinson, Katherine Langford (Leah Burke), Alexandra Shipp (Abby Suso), and Logan Miller (Martin Addison).

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The movie adaptation of Becky Albertalli’s Simon vs. the Homo Sapiens Agenda is progressing nicely as Jennifer Garner is in talks to join the cast.

Back in December we relayed news that Nick Robinson (Jurassic World) was cast as the titular character in Simon, which would be directed by Arrow-verse helmer Greg Berlanti.

According to Deadline, Jennifer Garner is currently negotiating a deal with the film to star as Simon’s mother. She’ll be joining Robinson, Katherine Langford (Leah Burke), Alexandra Shipp (Abby Suso), and Logan Miller (Martin Addison).

The synopsis for Simon vs. the Homo Sapiens Agenda reads, “Simon Spier is sixteen and in love. Sure, he has never met the mysterious ‘Blue’ in person, but he’s falling hard and fast for their email love letters. There’s only one problem: Blue is a boy, Simon is gay, and he hasn’t told anyone else.”

The novel made the world (and Hypable) fall in love with the story, and the current cast and creative team have fans excited for this adaptation. With Wyck Godfrey’s Temple Hill Entertainment (The Maze Runner series, The Twilight Saga, and the upcoming Power Rangers) behind the scenes, it’s bound to be a big production.

How excited are you for ‘Simon vs. the Homo Sapiens Agenda’?

Iwan Rheon has been cast as Maximus in Marvel’s upcoming ABC series, Inhumans.

Iwan Rheon will star as Maximus, an integral member of the Inhuman royal family. As the brother of the Inhuman king Black Bolt, Maximus holds considerable power in the alien city of Attilan. Charming and clever, he is exceptionally loyal to his people.

But unsurprisingly to those familiar with Rheon’s body of work, Maximus also hides darker ambitions — including taking the throne from Black Bolt.

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Iwan Rheon has been cast as Maximus in Marvel’s upcoming ABC series, Inhumans.

Iwan Rheon will star as Maximus, an integral member of the Inhuman royal family. As the brother of the Inhuman king Black Bolt, Maximus holds considerable power in the alien city of Attilan. Charming and clever, he is exceptionally loyal to his people.

But unsurprisingly to those familiar with Rheon’s body of work, Maximus also hides darker ambitions — including taking the throne from Black Bolt.

Iwan Rheon is best known for his terrifying turn as Ramsay Bolton in HBO’s Game of Thrones. He has starred in the British series Misfits and Vicious, and may never play a hero again in his life.

Marvel’s head of television Jeph Loeb, who also serves as an executive producer on Inhumans, suggests that those villainous skills will be well-deployed in the role of Maximus.

“Iwan’s ability to be charming, roguish, and still completely unexpectedly dangerous were all the different sides we needed to bring the character to life,” Loeb says. “We’re thrilled to have him on board.”

Showrunner Scott Buck agrees.

“Maximus is a complex character. Likable, charming, tragic and villainous all in the same moment,” he says, “And I’m very excited to have someone of Iwan’s considerable talent.”

Marvel’s Inhumans will be produced in partnership with IMAX. The first two episodes will screen in IMAX theaters before the show’s network debut in mid September. Spanning the course of eight episodes, the series will tell the story of the Inhuman royal family, with the associated drama that just happens when you’re a family of aliens with magical powers trying to rule a secret city.

A leaked cast list for Inhumans hinted at a complex lineup of characters, including Black Bolt’s wife Medusa and her sister Crystal. Karnak, as well as the three-legged horse Gorgon and amphibious Triton round out the eclectic cast. And with Iwan Rheon in place as Maximus, it seems like just a matter of time before the rest of the family falls into line.

What do you think of Iwan Rheon as Maximus in Marvel’s ‘Inhumans’?

Tags: inhumans, Marvel