Many fans of the Mass Effect franchise were not happy with how the trilogy ended, even  going so far as starting online petitions to get Bioware to change it. The developer has responded by defending the controversial ending and their philosophy. 

“I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in,” said executive producer Casey Hudson in an interview with Digital Trends. “That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact.

Hudson also responded to the fans upset by the day one DLC From Ashes.

“Initially, it was spun in a direction that suggested that we had taken the lore out of Mass Effect 3 and were holding it inside the DLC only, which now the people who actually have played Mass Effect 3 and the DLC they know that that’s not true. So that fear was set aside and, ultimately, I think people get it now,” said Hudson.

“We chose to work on a DLC which people really enjoyed for Mass Effect 2 and we also wanted to make sure that people had it as an opportunity to build it into their first play-through if they wanted that as an optional thing,” he would go on to say. “That’s what they did and now that people have played it they can see that, yes, it was optional versus the way it was initially spun by some people on the Internet.”

Read full article

Many fans of the Mass Effect franchise were not happy with how the trilogy ended, even  going so far as starting online petitions to get Bioware to change it. The developer has responded by defending the controversial ending and their philosophy. 

“I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in,” said executive producer Casey Hudson in an interview with Digital Trends. “That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact.

Hudson also responded to the fans upset by the day one DLC From Ashes.

“Initially, it was spun in a direction that suggested that we had taken the lore out of Mass Effect 3 and were holding it inside the DLC only, which now the people who actually have played Mass Effect 3 and the DLC they know that that’s not true. So that fear was set aside and, ultimately, I think people get it now,” said Hudson.

“We chose to work on a DLC which people really enjoyed for Mass Effect 2 and we also wanted to make sure that people had it as an opportunity to build it into their first play-through if they wanted that as an optional thing,” he would go on to say. “That’s what they did and now that people have played it they can see that, yes, it was optional versus the way it was initially spun by some people on the Internet.”

Update 3/16: Casey Hudson of Bioware released the following statement of the companies reaction to fan criticisms of  ending to Mass Effect 3 today.

There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.

For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.

We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.

We’ve had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we’ve ever received.

But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.

I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn’t do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.

So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.

We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.

Thanks for taking this journey with us.

Casey Hudson

Legion M president Jeff Annison introduces the first fan-owned entertainment company

"Opening the gates to Hollywood" with fandom-powered entertainment production.

2:12 pm EDT, August 24, 2016

Hypable speaks to co-founder Jeff Annison about Legion M’s goals, fan engagement, and potential impact on the entertainment industry.

An exciting new project launched over the summer: Legion M, the world’s first fan-owned entertainment company.

At San Diego Comic-Con, Hype Podcast sat down with co-founder and company president Jeff Annison, in order to learn more about the ambitious startup that promises to give fans more creative control of entertainment production.

Read full article

Hypable speaks to co-founder Jeff Annison about Legion M’s goals, fan engagement, and potential impact on the entertainment industry.

An exciting new project launched over the summer: Legion M, the world’s first fan-owned entertainment company.

At San Diego Comic-Con, Hype Podcast sat down with co-founder and company president Jeff Annison, in order to learn more about the ambitious startup that promises to give fans more creative control of entertainment production.

The full interview is available to download here or via iTunes, or you can stream it below:

In the interview, Annison explains the mission of Legion M, which is to bring fans directly into the production process. Says Annison, “For the first time in history, we are architected to be built from the ground up to be owned by fans.”

With a ‘Legion’ of fan investors behind them, Annison believes that Legion M’s approach to selecting and developing projects will be very different from anything else we’ve seen in Hollywood.

Where usually creators will struggle to make their content stand out from the crowd, “bringing the audience into the process [of creating entertainment], we’ve already got a built-in audience,” Annison explains. “If you can have the audience of content be invested in content, it gives that content a competitive advantage.”

One of the key ways in which Legion M hopes to influence the creative industry is by opening the door for more diverse projects.

As Hollywood is so revenue-driven, oftentimes the ‘risk’ of letting a movie’s lead character be a woman, a person of color and/or a member of the LGBT community is simply considered too great. But Legion M, being owned by fans, has the opportunity to tip the scales. Because if the investors want more diversity and new kinds of stories, that’s exactly what they’re going to get.

“The reason that there are so many superhero movies and reboots and remakes… Hollywood’s figured out the formula. You pick something with an established fanbase, and if you make the movie you know it’s less risky because you know those people are gonna come see the next Superman movie,” says Annison. “Whereas if it’s an unknown story, you just don’t know. So we believe when you make the audience part of the process, these fans that are part of our studio … if you’ve got an audience that’s baked into it, that gives you so much more creative leeway.”

In practice, this means that Legion M, “could come up with a completely new and novel story that’s never been tried before, and know that it’s gonna have some success” — which means that it’d actually get produced, unlike many original ideas that come to Hollywood to die.

Further, fan owners of Legion M can experience unprecedented involvement with the creative process. Not only are they involved with selecting and developing projects, but, “our promise to our investors is that we’re gonna take you along for the ride. When we film a movie, we wanna live-stream from the set. When we have project opportunities, we wanna put them in front of you. We give the Legion a voice.”

To start with, Legion M is partnering with Seth Green and Matthew Senreich’s Stoopid Buddy Stoodios, which created Robot Chicken. Annison explains that they still have “dozens” of projects that networks have rejected, and Legion M is working on bringing some of them to life.

In terms of representation, Legion M doesn’t necessarily want to commit to a quota of diversity. Instead, where they expect to be able to influence Hollywood is at the “table” where these decisions are made — and, “because we’re owned by such a broad, diverse group of people, we’ve got a better shot than anybody else at being able to affect that change.”

As Annison explains: “Fans have the ultimate power. Our money is what makes this whole thing spin around. When we combine and come together, we’ve got all the power.”

Read more about Legion M and how to get involved on their website.

As we approach the Captain America: Civil War Blu-Ray release date, a new deleted scene from the film has been released.

And it’s a Civil War deleted scene that is sure to please Stucky fans.

In the clip, Bucky quickly comes to the defense of bae (a.k.a. Cap) when War Machine briefly takes him down. Bucky gets back at Rhodey by throwing Cap’s iconic shield at him, and as the shield boomerangs back, Steve Rogers catches it. Take THAT, War Machine! #TeamCap

Read full article

As we approach the Captain America: Civil War Blu-Ray release date, a new deleted scene from the film has been released.

And it’s a Civil War deleted scene that is sure to please Stucky fans.

In the clip, Bucky quickly comes to the defense of bae (a.k.a. Cap) when War Machine briefly takes him down. Bucky gets back at Rhodey by throwing Cap’s iconic shield at him, and as the shield boomerangs back, Steve Rogers catches it. Take THAT, War Machine! #TeamCap

Watch below:

The movie’s airport scene was easily one of the most delightful moments of the film, so we’re loving this extra dose of Stucky brilliance.

Need more? The Captain America Blu-ray, with a release date set for September 13, includes the following special features:

  1. United We Stand, Divided We Fall – The Making of Captain America: Civil War Part 1 & Part 2 – As the tension mounts, sides are chosen and lines drawn. Learn more about the characters on each side—from Captain America and Iron Man to the latest recruits. In this complete behind-the-scenes look at a landmark in the Marvel saga, we’ll examine their stories through exclusive footage and interviews and discover just what went into selecting the Super Hero teams, filming the epic action sequences and introducing Black Panther and Spider-Man to the MCU.
  2. Captain America: The Road to Civil War – Explore the First Avenger’s fascinating evolution from loyal soldier to seasoned, conflicted hero who questions authority.
  3. Iron Man: The Road to Civil War – From Gulmira to Sokovia, delve into the development and evolution of one of the most iconic characters in the Marvel Cinematic Universe.
  4. Gag Reel – Break the tension of this high-stakes conflict with some hilarious outtakes featuring the lighter side of your favorite Super Heroes.
  5. Deleted & Extended Scenes – Check out never-before-seen footage that didn’t make the final cut of Captain America: Civil War.
  6. Audio Commentary – Directors Anthony and Joe Russo and screenwriters Christopher Markus and Stephen McFeely deliver scene-by-scene insight and explain the storytelling challenges they faced creating the third installment of the Captain America franchise.
  7. Open Your Mind: Marvel’s Doctor Strange – Exclusive Sneak Peek – Go behind and beyond the scenes as Doctor Strange makes his journey to the big screen.

The Digital HD version of Civil War will be released on September 2.

Director James Gunn confirms the name of a Guardians of the Galaxy Vol. 2 creature with the release of some concept art from the film.

The Guardians of the Galaxy have been pretty busy lately while they gear up for Vol. 2. On Friday we learned that they’ll be showing up in Avengers: Infinity War, and tonight we got a sneak peek of a creature the team will be taking on in the GotG sequel.

Taking to Twitter, Gunn showed off a piece of concept art created by Andy Park.

Read full article

Director James Gunn confirms the name of a Guardians of the Galaxy Vol. 2 creature with the release of some concept art from the film.

The Guardians of the Galaxy have been pretty busy lately while they gear up for Vol. 2. On Friday we learned that they’ll be showing up in Avengers: Infinity War, and tonight we got a sneak peek of a creature the team will be taking on in the GotG sequel.

Taking to Twitter, Gunn showed off a piece of concept art created by Andy Park.

guardians-of-the-galaxy-2-concept-art

In his replies, he names the creature and states that, no, they aren’t fighting in space.

Then taking to Facebook, Gunn replied to fans who had questions about the image.

An updated synopsis for Guardians of the Galaxy Vol. 2 reads:

“Set to the backdrop of ‘Awesome Mixtape #2,’ Marvel’s Guardians of the Galaxy Vol. 2 continues the team’s adventures as they traverse the outer reaches of the cosmos. The Guardians must fight to keep their newfound family together as they unravel the mysteries of Peter Quill’s true parentage. Old foes become new allies and fan-favorite characters from the classic comics will come to our heroes’ aid as the Marvel cinematic universe continues to expand.”

So it looks like for those who were lucky enough to see GotG 2 footage at San Diego Comic-Con this year, you’ve already seen this guy in action.

‘Guardians of the Galaxy Vol. 2’ lands in theatres on May 5, 2017