Many fans of the Mass Effect franchise were not happy with how the trilogy ended, even  going so far as starting online petitions to get Bioware to change it. The developer has responded by defending the controversial ending and their philosophy. 

“I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in,” said executive producer Casey Hudson in an interview with Digital Trends. “That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact.

Hudson also responded to the fans upset by the day one DLC From Ashes.

“Initially, it was spun in a direction that suggested that we had taken the lore out of Mass Effect 3 and were holding it inside the DLC only, which now the people who actually have played Mass Effect 3 and the DLC they know that that’s not true. So that fear was set aside and, ultimately, I think people get it now,” said Hudson.

“We chose to work on a DLC which people really enjoyed for Mass Effect 2 and we also wanted to make sure that people had it as an opportunity to build it into their first play-through if they wanted that as an optional thing,” he would go on to say. “That’s what they did and now that people have played it they can see that, yes, it was optional versus the way it was initially spun by some people on the Internet.”

Update 3/16: Casey Hudson of Bioware released the following statement of the companies reaction to fan criticisms of  ending to Mass Effect 3 today.

There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.

For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.

We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.

We’ve had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we’ve ever received.

But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.

I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn’t do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.

So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.

We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.

Thanks for taking this journey with us.

Casey Hudson

Cassandra Clare keeps expanding the Shadowhunters’ universe, with the first adult books of the chronicles just announced!

Clare announced via press release this morning that she’ll publish a trilogy about Magnus Bane, the fan-favorite warlock who’s appeared in every single one of her books and already received a collection of eleven spin-off novellas all about him (The Bane Chronicles). There is no word yet on whether the new books will tie in with the stories told in The Bane Chronicles.

Interestingly, this trilogy will be Clare’s first foray into adult literature, after writing extensively in the YA realm. She always pushed the boundaries of YA, though, with the inclusion of “Dirty Sexy Balcony Scenes” and the like. The first Shadowhunter book, City of Bones, was published in 2007, and the teens who picked it up back then will feel right at home in the adult section of a bookstore today.

Also of note, the series will be co-written with Wesley Chu (author of The Lives of Tao). Clare seems to like having co-writers when dealing with Magnus Bane; The Bane Chronicles are the only other Shadowhunter books that have other authors attached.

The first Magnus Bane book is expected to be published in November 2017. This means that Cassandra Clare will have three Shadowhunters series being published concurrently… The Dark Artifices, The Last Hours, and this Magnus Bane series.

If various sources are to be believed, all three will have an installment published in 2017. The second Dark Artifices book, Lord of Shadows, is expected in April. The Magnus Bane book, as mentioned above, is due in November. And the official site of the Shadowhunter Chronicles still says that the first Last Hours book, Chain of Thorns, is expected in 2017. Clare has a sixth series planned after getting some of these finished, The Wicked Powers, so there’ll be more Shadowhunters coming to a bookstore near you at least through the early 2020s.

Perhaps the decision to publish the Magnus Bane trilogy was based on the character’s success on the Shadowhunters TV show, where the fan favorite is portrayed by Harry Shum Jr. Shadowhunters was renewed for a second season by ABC Family, and it looks like they may have many seasons ahead of them.

Clare said, “Over the years writing the Shadowhunter books, Magnus Bane has emerged as one of the most fun and fascinating characters for me to bring to life… There are so many things we don’t know about Magnus, from the story of his first love to the secrets of his parentage, to the beginning of his relationship with Alec. All those are things I was able to touch on in The Bane Chronicles, but I’m excited to dig in even more deeply in these three volumes devoted to Magnus, his past, his future, and his present.”

Are you excited for three books all about Magnus Bane, or is this Shadowhunter overkill?

The Boxcar Children are heading to the big screen for a new movie series.

Many of us grew up with the wonderful Boxcar Children book series when we were kids. The stories by Gertrude Chandler Warner follow Henry, Jessie, Violet, and Benny, who live in a train boxcar as they search for a home. As kids we all wanted to live in that boxcar (or at least I did — I thought it was so cool to live in a train car with friends!).

According to a press release from Shout! Factory Studios and Legacy Classics, work on a new Boxcar Children animated movie series is well underway, with the first movie aiming for a release in 2017 (which marks the 75th anniversary of Boxcar Children #1). Two more Boxcar Children stories are also in development.

If the animation quality is at the Sunday-morning-cartoon level I probably won’t be very excited about it, but if it’s a more mature animation style (like a Pixar or a Coraline) I can imagine myself loving it.

boxcar-children-books

The Boxcar Children movie series is poised to do well thanks to the overall success of the books they’re based on. The novels have collectively sold over 70 million copies worldwide, with over 160 books (?!) in its arsenal. The two most recent books are titled The Legend of the Irish Castle and The Celebrity Cat Caper, which were both published this year. Looking through the history of the series, roughly four Boxcar Children books have been published annually. The original author, Gertrude Chandler Warner, only wrote the first 19.

A low-budget animated Boxcar Children film debuted two years ago, but today’s announcement marks a reboot with a new studio at the helm.

Arrested Development‘s fourth season aired three years ago today. To celebrate its legacy (and to try to forget how much we’re missing it right now), let’s rank the best recurring Arrested Development jokes!

It’s really no secret that Arrested Development has some of the best recurring jokes and gags of all time. Even people who don’t watch the show are familiar with things like “There’s always money in the banana stand” and “I’ve made a huge mistake.” The jokes in this show are just so understated and catchy that it would’ve been crazy had they not have caught on. Thanks to Arrested Development‘s recurring jokes, pop culture has never been quite the same.

To celebrate our undying love for Arrested Development, we decided to forgo the banner (sorry, everyone) and instead put together a list of all of the gags and jokes that we think are the best ones the show’s ever done. Not only that, but we’re leaving it up to you to rank them!

How to play: Love a certain joke and think that it should be at the top of the list? Upvote it. Really hate another joke and don’t understand how it got on the list in the first place? Hit that little downward-facing arrow. Don’t care either way for some of these gags? Then you can just leave them untouched. It’s all good! We just want to know what YOU think! With everyone participating we’ll be able to build a definitive list of the best Arrested Development jokes!

So, grab your denim cut-offs and hot ham water, and maybe even do a little chicken dance to get yourself pumped up (but not with the hot ham water in your hand, please). If you’re an Arrested Development fan, you’re sure to love ranking these jokes.

(Just be careful about which arrow you hit. You don’t want to hit the wrong one and find yourself saying “I’ve made a huge mistake.”)

Are there any ‘Arrested Development’ jokes missing from the list? Add them below!

 
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